THE ORGANISATION IS RECRUITINGAN INVITATION TO THE EXTRAORDINARY
You have
potential.
Extraordinary people. Unfamiliar worlds. An organisation with increasingly ambitious tests. Welcome to the fiction behind escape.exe.
THE BACKSTORY · RECOVERED FILE
Before the rooms,
there was 47.
An organisation looking for exceptional people. A test subject who changed the story. Six fragments from the world behind the rooms.

An organisation appears.
A secretive organization called "escape.exe", started appearing around the country. Once established in an area, they would begin their recruitment process and begin testing.
Read the complete account
An organisation appears.
A secretive organization called "escape.exe", started appearing around the country. Once established in an area, they would begin their recruitment process and begin testing.
The invitation.
They claim to be an "escape room," seeking the best and the brightest participants. Their offerings are of the highest quality, include simulations, and travel to distant places.
The tests escalate.
"escape.exe" takes their best and brightest Test Subjects and places them into progressively more difficult and exhilarating escape room scenarios. Solving mysteries, exploring the world, completing simulations, and traveling through time are common practice.
They called them 47.
One day, a Test Subject conquered an "unbeatable" simulation in only 47 minutes. Soon, word of this Test Subject's incredible prowess spread… they became known as "47".
Beyond this world.
Fond of their latest discovery… escape.exe would send a team of their most elite Test Subjects around the world and across the Solar System to partake in a slew of simulations.
Then came Site:117.
Until the situation at "Site: 117". . .
AFTER THE INCIDENT
The best subject became the Resistance's leader.
At Site:117, escape.exe lost contact with four elite Test Subjects: TS:47, TS:101, TS:23 and TS:03. TS:101 was recovered, but remained unresponsive.
47 and TS:23 escaped escape.exe's control. Stripped of an identity and with a shattered world-view, 47 now leads the Resistance against the organisation.
This is the fiction behind escape.exe. The real escape rooms are in Bethlehem, PA. You can choose any experience without studying the story first.
ONE UNIVERSE · TWO PERSPECTIVES
Whose version
do you trust?
The organisation built the tests. The Resistance knows them from the inside. Every mission gives you another way to see what happened—and another reason to question it.


escape.exe
GAVIN
The organisation's A.I. companion
A keen eye for detail. A composed voice.
An organisation recruiting exceptional test subjects for increasingly ambitious experiments. GAVIN is its composed, hospitable companion. There is always another test.
Read the character notes
GAVIN assists escape.exe's Test Subjects in the story. He is the institution's companion: observant, calm, and hospitable on the surface. His measured, declarative voice reflects the organisation he serves. He describes a subject's progress with composure and leaves more unsaid than explained.
CHARACTER & WORLD ILLUSTRATIONS
Neon Tokyo: one physical room. Two different playthroughs.Compare the missions
THE STORY DOESN’T END AT THE EXIT
One ending.
Another beginning.
A room has an ending. The universe keeps going. The growing story connects the choices you make with the worlds you discover next.
YOUR MISSION
Step inside.YOUR DECISIONS
Change your perspective.THE STORY CONTINUES
Follow what comes next.A glimpse of the narrative direction. Future connections and play order are still taking shape.
01 / 06 · FUTURE CONCEPT
Antarctica
An outpost at the edge of the known world.These posters explore possible future worlds. They are not current rooms or opening announcements.
YOUR WAY INTO THE WORLD
Pick a world.
Step inside.
You don’t need to study the story or play another room first. Choose the experience that interests your group.
Neon Tokyo: one physical room, two playthroughs. Choose the perspective you want to explore.




