ESCAPE.EXE / THE CONNECTED UNIVERSEFICTION BROADCAST · 01
Story illustration: an escape.exe spokesperson addresses a room of reporters.THE ORGANISATION IS RECRUITING

AN INVITATION TO THE EXTRAORDINARY

You have
potential.

Extraordinary people. Unfamiliar worlds. An organisation with increasingly ambitious tests. Welcome to the fiction behind escape.exe.

Discover the story
Real escape rooms. Bethlehem, PA.

THE BACKSTORY · RECOVERED FILE

Before the rooms,
there was 47.

An organisation looking for exceptional people. A test subject who changed the story. Six fragments from the world behind the rooms.

Story illustration: an escape.exe spokesperson at a press conference with reporters in the foreground.
STORY ILLUSTRATION / FRAGMENT 01
RECOVERED ACCOUNT01 / 06

An organisation appears.

A secretive organization called "escape.exe", started appearing around the country. Once established in an area, they would begin their recruitment process and begin testing.

Read the complete account
  1. An organisation appears.

    A secretive organization called "escape.exe", started appearing around the country. Once established in an area, they would begin their recruitment process and begin testing.

  2. The invitation.

    They claim to be an "escape room," seeking the best and the brightest participants. Their offerings are of the highest quality, include simulations, and travel to distant places.

  3. The tests escalate.

    "escape.exe" takes their best and brightest Test Subjects and places them into progressively more difficult and exhilarating escape room scenarios. Solving mysteries, exploring the world, completing simulations, and traveling through time are common practice.

  4. They called them 47.

    One day, a Test Subject conquered an "unbeatable" simulation in only 47 minutes. Soon, word of this Test Subject's incredible prowess spread… they became known as "47".

  5. Beyond this world.

    Fond of their latest discovery… escape.exe would send a team of their most elite Test Subjects around the world and across the Solar System to partake in a slew of simulations.

  6. Then came Site:117.

    Until the situation at "Site: 117". . .

Meet the characters

AFTER THE INCIDENT

The best subject became the Resistance's leader.

At Site:117, escape.exe lost contact with four elite Test Subjects: TS:47, TS:101, TS:23 and TS:03. TS:101 was recovered, but remained unresponsive.

47 and TS:23 escaped escape.exe's control. Stripped of an identity and with a shattered world-view, 47 now leads the Resistance against the organisation.

Explore Site:117

This is the fiction behind escape.exe. The real escape rooms are in Bethlehem, PA. You can choose any experience without studying the story first.

ONE UNIVERSE · TWO PERSPECTIVES

Whose version
do you trust?

The organisation built the tests. The Resistance knows them from the inside. Every mission gives you another way to see what happened—and another reason to question it.

GAVIN character illustration: a metal skull with engraved circuitry, green light and exposed mechanical details.

escape.exe

GAVIN

The organisation's A.I. companion

A keen eye for detail. A composed voice.

An organisation recruiting exceptional test subjects for increasingly ambitious experiments. GAVIN is its composed, hospitable companion. There is always another test.

Read the character notes

GAVIN assists escape.exe's Test Subjects in the story. He is the institution's companion: observant, calm, and hospitable on the surface. His measured, declarative voice reflects the organisation he serves. He describes a subject's progress with composure and leaves more unsaid than explained.

Enter Site:117

CHARACTER & WORLD ILLUSTRATIONS

Neon Tokyo: one physical room. Two different playthroughs.Compare the missions

THE STORY DOESN’T END AT THE EXIT

One ending.
Another beginning.

A room has an ending. The universe keeps going. The growing story connects the choices you make with the worlds you discover next.

YOUR MISSION

Step inside.

YOUR DECISIONS

Change your perspective.

THE STORY CONTINUES

Follow what comes next.

A glimpse of the narrative direction. Future connections and play order are still taking shape.

FROM THE FUTURE-WORLDS ARCHIVECONCEPT ART / NOT BOOKABLE

01 / 06 · FUTURE CONCEPT

Antarctica

An outpost at the edge of the known world.

These posters explore possible future worlds. They are not current rooms or opening announcements.

Your story can start now.Explore the current experiences

YOUR WAY INTO THE WORLD

Pick a world.
Step inside.

You don’t need to study the story or play another room first. Choose the experience that interests your group.

Neon Tokyo: one physical room, two playthroughs. Choose the perspective you want to explore.

Site:117 story-world artwork01 / EXPLORE

SCIENCE FICTION

Site:117

2–8 players View experience ↗
Neon Tokyo story-world artwork02 / EXPLORE

ESCAPE.EXE PLAYTHROUGH

Neon Tokyo

2–6 players View experience ↗
Neon Tokyo Resistance story-world artwork03 / EXPLORE

RESISTANCE PLAYTHROUGH

Neon Tokyo

2–6 players View experience ↗
Eclipse story-world artwork04 / EXPLORE

A DIFFERENT SENSORY DIRECTION

Eclipse

2–6 players View experience ↗