Illustrative studio scene at dusk, with warm workshop light in brick-building windows

BETHLEHEM, PA

Not a chain.
A studio.

Custom-built rooms, written, wired, and programmed in Bethlehem, PA.

We build original worlds, technology, and stories from the ground up—then keep refining them long after opening night.

Illustrative studio scene

THE BUILD ARCHIVE / BETHLEHEM, PA

Before it feels real,
someone has to build it.

Two builders in protective clothing and respirators at work in a garage workspace.
FROM THE BUILD ARCHIVEDocumentary photograph

Written. Wired.
Built. Rebuilt.

Scenery, handmade puzzles, electronics and custom software come together here. The aim is simple: everything your group touches should feel like it belongs to the same world.

Make it physical.
Give the story a space, a surface and something to discover.
Make it respond.
Connect the objects, the electronics and the code.
Keep refining it.
Test, watch how people play, then return to the bench.
Look under the surface
Original experiences. Built in Bethlehem.THE WORK CONTINUES.
Stylized portrait of Mark Trusz, founder of escape.exe
Stylized portrait

I built it here.
I still do.

Mark Trusz

Escape EXE began with a simple belief: an escape room should feel like entering another world—not walking into a preset puzzle box.

Mark Trusz writes, builds, programs, tests, and rebuilds the experiences here in Bethlehem. That direct involvement means every space can evolve, every puzzle can improve, and every detail has a reason to exist.

  • One Penn State Part-Time Teaching Excellence Award for the 2018–2019 academic year

    Teaching

  • MBA from Penn State Smeal

    Education

Authorship connects the story, the physical space, and the systems that make it work.

FROM THE BENCH TO THE WORLD

Made by hand.
Connected by design.

A story needs a place. A puzzle needs a purpose.
The craft is making them work together.

Illustrated workbench with physical parts, circuit boards, hand tools and pinned circuit diagrams
WORKSHOP ILLUSTRATION Explore the details ↓
FROM ACTION TO REACTIONMECHANISM STUDY

One action starts a chain reaction.

Illustrative mechanism · not a room puzzle

ON THE BENCH / Systems02

An action becomes a response.

A physical input. A decision in the software. Something in the room responds. Custom electronics and code connect those moments; the craft is making them feel like part of the story.

Explore the world we’re building

BETHLEHEM, PA / LEHIGH VALLEY

Ready to book?

Explore the rooms, choose your mission, and find a time for your group.